City Park: Community Collaboration and Rotating Facilitator Exercise
Collaborative Design of Citizen Engagement in City and County Comprehensive Planning
Balancing Competition within a Homeless Services Provider Network
Model EU-European Council-European Agenda on Migration Simulation
A Struggle for Power and Control over Service Delivery in the Non-Profit Sector
Collaborative Solutions to Transportation, Land Use and Community Design Issues
Developing a Young Professionals Network for the Arts
Emergency Management and Homeland Security: Interagency Collaboration - Emergency!
An International Conflict Management Simulation
Fracked: Uncertainties in Negotiated Rule Making
Gray Wolf: Fairness and Justice in Collaborative Governance
Joint Action Plan Negotiations on the Iran Nuclear Deal
Learning about Individual Collaborative Strengths: A LEGO Scrum Simulation
See related: Education, Government, State & Local
Addressing ELCA: An Exercise in Designing and Facilitating Stakeholder Processes
Mapping Network Structure in Complex Community Collaboratives
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Conversations in Conflict Studies with Shane Sanders
400 Eggers Hall, the PARCC Conference Room
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“War’s Inefficiency Puzzle: An Examination Using Non-Cooperative Game Theory.” Guest Speaker: Shane Sanders, Associate Professor, Sports Economics & Analytics, Falk College of Sport & Human Dynamics, Syracuse University.
Fearon (1995) demonstrates within a continuous choice, contest model that conflict is inefficient (payoff-decreasing) when a settlement option exists. Why, then, is conflict observed in various forms? We demonstrate Fearon’s puzzle within a discrete choice, game-theoretic model of conflict (i.e., within a simplified or stylized game setting that serves to mimic Fearon’s payoff setting). We call the game Fight or Settle. Within the game, settlement division (e.g., over a conflicted territory) raises expected payoffs as compared to conflict division. Despite being payoff-dominated, however, conflict division represents a unique Nash equilibrium within the game Fight or Settle. As such, we can characterize Fight or Settle as a Prisoner’s Dilemma or Tragedy of the Commons type game, whereby an inefficient outcome occurs as a result of players independently (non-cooperatively) choosing a strategy.
Conversations in Conflict Studies is a weekly educational speaker series for students, faculty, and the community. The series, sponsored by PARCC, draws its speakers from Syracuse University faculty, national and international scholars and activists, and PhD students. Pizza is served. Follow us on Twitter @PARCCatMaxwell, tweet #ConvoInConflict.
If you require accommodations, please contact Deborah Toole by email at datoole@syr.edu or by phone at 315.443.2367.
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